![]() ![]() If you use iCloud Photo Library to sync photos with your other devices, splitting up your library can help save on iCloud storage costs. PowerPhotos also supports searching across all your libraries at once to help track down a particular photo. You can easily switch between libraries, or just browse the photos in your libraries directly from PowerPhotos, without having to open each library in Photos. Read a full list of new features in iClone Unreal Live Link 1.PowerPhotos allows you to break up your Photos.app images among multiple Photos libraries, rather than having to store all of them in one giant library. Read a full list of new features in iClone 8.2 in the online release notes Read an overview of the new features in iClone 8.2 on Reallusion’s blog The plugin is free to indie users with revenues of under $100,000/year full licences have a MSRP of $1,490. IClone Unreal Live Link 1.2 is compatible with Unreal Engine 4.27+ on Windows 7 and 10. There are options to load textures only after all of the models have loaded, or only when triggered manually. IClone 8.2 also now supports progressive texture loading, making it possible to begin editing a scene before all of the texture maps have loaded. ![]() It can also now control larger body movements better, with keyable weights for the character’s head, neck and torso, and new corrective morphs for more natural-looking head turns. ![]() Look At can now drive brow morphs, so that a character’s eyebrows and eyelids move realistically as its gaze shifts, which can also trigger eye creases and forehead wrinkles generated by the dynamic wrinkles system. In addition, iClone’s Look At system, which automatically adjusts a character’s head to follow moving targets, has been updated. Users can adjust wrinkle settings directly inside iClone, while iClone Unreal Live Link automatically converts the wrinkle set-up into an Unreal Engine Blueprint.Įxtended Look At system and support for progressive texture loading You can read more about how the dynamic wrinkles system works in this story. The wrinkles can be triggered by keyframe animation, or in real time by Face Puppet, iClone’s facial puppeteering system, or by motion-capture data streamed in via the add-on Motion Live system. It automatically generates wrinkles on a character’s face in response to changes in expression, layering finer, texture-based wrinkles over the larger folds of flesh generated by Character Creator’s expressions system. Support for Reallusion’s new dynamic wrinkles systemīoth iClone and iClone Unreal Live Link now support characters with facial wrinkles generated by Reallusion’s long-awaited dynamic wrinkles system, introduced in Character Creator 4.2. In addition, iClone 8.2 gets an update to the Look At system, which can now trigger facial morphs as a character’s eyes move, and support for progressive texture loading to reduce scene loading times. Reallusion has released iClone 8.2, the latest version of its real-time character animation software, and iClone Unreal Live Link 1.2, the latest version of its live-link plugin for Unreal Engine.īoth updates add support for characters that use Reallusion’s new dynamic wrinkles system, introduced in Character Creator 4.2, the latest version of its character-generation software. ![]()
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